I almost feel bad for the Inquisitors here… Almost.
(Click “View rest” for additional feedback)
It would be nice to have some statistics on screen mid-run, particularly for late game runs. Statistics such as currently hexed villagers, total inquisitors defeated (once you have the appropriate upgrade) and basically the rest of the stuff on the results screen from the image above. (Only display information that is relevant based on unlocked upgrades)
A quick pop-up when you complete the first objective (66 souls in one run) to draw attention to the sins feature would be nice. I did a couple extra runs before obtaining that first sin (and respective upgrade) because I was too focused on getting the upgrades lol.
Hovering the cursor over the locked areas (top right, upgrades page) should tell you what is required to unlock them. Seems to be souls spent, but I’m not entirely sure. Or clicking on them, that works too.
More. Just more. I love this. I want more. More upgrades, more stages, more everything. This is great and I want more. Well done, seriously.
Thank you very much for playing and for such detailed feedback, I'll definitely improve the UX/UI. As for the rest... I'll see how this version performs
Good luck! These assets are great, and it would be great to be first on the market with them! I also like incremental games so I'm looking forward to playing it.
Lots of blood, there comes a point where it's just blood and more blood, and I have to watch it because there's no skip. The game is very well represented.
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Added better UX/UI + better tutorial
Nice one!
I almost feel bad for the Inquisitors here… Almost.
(Click “View rest” for additional feedback)
It would be nice to have some statistics on screen mid-run, particularly for late game runs. Statistics such as currently hexed villagers, total inquisitors defeated (once you have the appropriate upgrade) and basically the rest of the stuff on the results screen from the image above. (Only display information that is relevant based on unlocked upgrades)
A quick pop-up when you complete the first objective (66 souls in one run) to draw attention to the sins feature would be nice. I did a couple extra runs before obtaining that first sin (and respective upgrade) because I was too focused on getting the upgrades lol.
Hovering the cursor over the locked areas (top right, upgrades page) should tell you what is required to unlock them. Seems to be souls spent, but I’m not entirely sure. Or clicking on them, that works too.
More. Just more. I love this. I want more. More upgrades, more stages, more everything. This is great and I want more. Well done, seriously.
Thank you very much for playing and for such detailed feedback, I'll definitely improve the UX/UI. As for the rest... I'll see how this version performs
took me half an hour to notis that you can zoom out
Yeah, I definitely need to make a better tutorial
finished in approximatelly 15 mins. Idea is so cool, so original. I’m mad because I couldn’t come up with the 7 deadly sins logic 😝
And a func fact; I’ve been developing an incremental game for the last 3 months with the same asset pack 😄 I’m releasin on next month hopefully!
Good luck! These assets are great, and it would be great to be first on the market with them! I also like incremental games so I'm looking forward to playing it.
I will update you when I have the demo!
Really fun game, reminds me of old flash games like Infectonator.
I would like a button to reset my save game to retry different starts.
Oh, good idea. Thanks!
I played some more in a private browser. Some feedback:
Anyway, really fun, works well.
Wow, these are very good ideas. Such feedback is always very valuable. Thanks again
fun stuff! great concept, really liked the progression system, although at one point it definitely slowed down.
Thnx. This is the first time I've decided to make an incremental game and yes, the balance is especially difficult to maintain towards the end.
Cool game, great UI.
Thanks
Genuinely a phenomenal game! Loads of fun to play
Thnx
great ! waiting steam ver to add to wishlist ;)
Thanks for the positive feedback. I'll see how the game performs on the jam first and then maybe I'll develop it further.
Lots of blood, there comes a point where it's just blood and more blood, and I have to watch it because there's no skip. The game is very well represented.
Yes, thanks for the feedback, in the end I accelerated the time to solve it, I hope it's better